view: hex-skirmish

card:
  type_field: side
  stats:
    - {field: ini, icon: "⏱", name: initiative}
    - {field: move, icon: "➜", name: movement}
    - {field: attack, icon: "⚔", name: attack}
    - {field: range, icon: "◎", name: range}
    - {field: heal, icon: "✚", name: healing}
    - {field: hp, icon: "♥", name: hit points}

table:
  - row:
      - name: dungeon corridor
        board:
          geometry: map
          pieces: {zone: figures, field: cell}
          color: {field: side, values: {hero: "#2f6fb3", monster: "#a53a2c"}}
          value: hp
          cells:
            - {const: OBSTACLES, color: "rgba(120, 100, 70, .65)", name: obstacle}
            - {const: TERRAIN, color: "rgba(110, 160, 80, .42)", name: difficult terrain}
  - row:
      - {zone: hero_mod_deck, as: deck, name: hero modifiers}
      - {zone: hero_mod_discard, as: discard, name: discarded}
      - {zone: monster_mod_deck, as: deck, name: monster modifiers}
      - {zone: monster_mod_discard, as: discard, name: discarded}
      - {zone: defeated, name: defeated, small: true, wide: true}

player:
  - row:
      - {zone: hand, small: true, wide: true}
      - {zone: discard, small: true}
      - {zone: lost, small: true}
