Ashmoor Delve

Nasza własna kampania w lochach: dwoje bohaterów z rękami dwuczęściowych kart zdolności, potwory z kartami zachowań, stany, monety i klucz oraz trzy powiązane scenariusze kończące się u tronu Króla Popiołu. W pełni grywalna i symulowana.

Stół gry Ashmoor Delve

2 players, together · kooperacyjna

Two heroes, the Warden and the Lanternwright, go down into the ash-choked halls under Ashmoor: three scenarios in a row on a hex map. Each round every hero secretly picks two ability cards (one sets the initiative) or rests; each monster type turns over a behaviour card. In order of initiative, heroes use the top half of one card and the bottom half of the other (or a basic attack or move instead; a half that moves is carried out first), and monsters walk to the nearest hero they can hit. Cards run out, so heroes must rest, and a hero who cannot play or rest is exhausted. Gold, experience (more hit points) and items carry over; the key from the archive breaks the Ash King's ward. A scenario may be tried twice; win all three to win the campaign.

Original game. A hero's hand is all eight of their cards. Each monster type turns over a random one of its six behaviour cards every round (there is no behaviour deck to run through). Conditions last until the end of the affected figure's next turn, except poison, which lasts until healed: a poisoned figure takes 1 extra damage from every hit, and the first heal or rest removes the poison instead of healing. A shield lasts from the figure's turn to the end of the round. Traps go off when a hero ends a move on them.

Cel i koniec gry

  • Wygrana no monsters left (slay goal) · w ramach: scenario
  • Wygrana every hero still standing is on an exit (escape goal) · w ramach: scenario
  • Wygrana the Ash King is defeated (boss goal) · w ramach: scenario
  • Przegrana no hero left standing · w ramach: scenario
  • Przegrana after the scenario's last round · w ramach: scenario
  • Wygrana all three scenarios won
  • Przegrana a scenario lost twice

Jak przebiega gra

Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.

start↻ Campaignaż all three scenarios won, or one failed twiceScenarioSet up the scenario↻ Roundsuntil a scenario end condition fires↻ Heroes choose cardsna graczChoose two cards orrestMonsters turn over abehaviour cardOrder by initiative↻ Turnshero or monster (andstill on the map)jeśli heroHero actsjeśli monsterMonster actsEnd of roundAfter the scenarioTownjeśli a scenario was won andanother follows↻ Shoppingna graczBuy an itemkoniec gry
Wszystkie kroki słowami
  1. Campaign aż all three scenarios won, or one failed twice
    1. Scenario
      1. Set up the scenario
      2. Rounds until a scenario end condition fires
        1. Heroes choose cards na gracz
          1. Choose two cards or rest
            • Wybierz a leading card (its initiative counts), or rest
            • Jeśli rest: wybierz the card to lose
            • Wybierz the second card
        2. Monsters turn over a behaviour card
        3. Order by initiative
        4. Turns
          1. hero or monster (and still on the map)
            • Jeśli hero
              1. Hero acts
                • Wybierz the card whose top half you use (the other card gives the bottom half)
                • Wybierz the top half, or a basic attack
                • Wybierz the bottom half, or a basic move
                • Jeśli a move, unless immobilized: wybierz where to (staying is allowed)
                • Jeśli someone to hit: wybierz whom you hit
                • Wybierz whom you heal
            • Jeśli monster
              1. Monster acts
        5. End of round
    2. After the scenario
    3. Town
      • Jeśli a scenario was won and another follows
        1. Shopping na gracz
          1. Buy an item
            • Wybierz an item you can afford, or nothing

Na stole

stref i stosów: 11
  • figures jawne — heroes and monsters on the map; cell = where they stand
  • defeated jawne
  • hand na gracza · widzi tylko właściciel
  • played na gracza · widzi tylko właściciel — this round's two cards, laid in front of the hero (leading card first) until it acts
  • discard na gracza · jawne
  • lost na gracza · jawne
  • hero mod deck zakryte · potasowane — attack modifiers of the heroes
  • hero mod discard jawne
  • monster mod deck zakryte · potasowane — attack modifiers of the monsters
  • monster mod discard jawne
  • behaviour jawne — this round's behaviour card of each monster type

Karty i elementy

hero cards elementów: 16
  • Shield BashTop: Attack 3, stun (lost, 1 xp) Bottom: Move 3
  • Hold the LineTop: Shield 2 this round Bottom: Move 2, heal 2 yourself
  • CleaveTop: Attack 2 on every adjacent enemy Bottom: Move 2
  • Steady AdvanceTop: Move 3, attack 2 Bottom: Loot 1
  • Iron WillTop: Heal 3 yourself Bottom: Move 1, shield 1 this round
  • Crushing StrikeTop: Attack 4 (1 xp) Bottom: Attack 2, immobilize
  • RallyTop: Heal 2, range 2 Bottom: Move 4 (lost, 1 xp)
  • Last StandTop: Attack 5 (lost, 2 xp) Bottom: Shield 2 this round
  • FlareTop: Attack 2, range 3 Bottom: Move 3
  • KindleTop: Attack 2, range 3, poison Bottom: Move 2
  • Lantern BurstTop: Attack 2 on three hexes in a triangle, range 2 (1 xp) Bottom: Move 2, loot 2
  • MendTop: Heal 3, range 3 Bottom: Move 3
  • Blinding GlareTop: Attack 1, range 3, stun (lost, 1 xp) Bottom: Move 4
  • Smoke StepTop: Move 4 Bottom: Attack 2, range 2
  • Ember LanceTop: Attack 4, range 4 (1 xp) Bottom: Heal 2 yourself
  • InfernoTop: Attack 3 on every enemy within range 2 (lost, 2 xp) Bottom: Move 2
monster cards elementów: 24
  • Lumbering SwingMove ±0, attack ±0
  • ChargeMove +1, attack −1
  • CrushMove −1, attack +1, immobilize
  • BraceMove ±0, attack ±0, shield 1 this round
  • FrenzyMove +1, attack ±0
  • RoarMove −1, attack +2
  • VolleyMove ±0, attack ±0
  • Shoot and SlipMove +1, attack −1
  • Poisoned StoneMove ±0, attack ±0, poison
  • Careful AimMove −2, attack +1
  • Pin DownMove ±0, attack −1, immobilize
  • ScatterMove +1, attack ±0
  • DartMove +1, attack ±0
  • Burning BiteMove ±0, attack ±0, poison
  • FlitMove +2, attack −1
  • CackleMove ±0, attack +1
  • SwarmMove ±0, attack ±0
  • Hide in the AshMove −1, attack ±0, shield 1 this round
  • Ember LashMove ±0, attack ±0
  • Ash WaveMove ±0, attack −1 on every hero within 2
  • Call the BroodMove ±0, attack −1, summons an imp
  • SmoulderMove ±0, attack −1, shield 1 this round, heals 2
  • StrideMove +1, attack +1
  • Crown of CindersMove −1, attack +2, stun

Pod maską

Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu:

Schemat zasad · Model (YAML) · Edytuj kopię · Zobacz, jak to zrobiono