Bellwake
Nasza własna kooperacyjna kampania karciana: dwoje strażników dzwonów powstrzymuje Ciszę z pomocą sojuszników, ekwipunku i pieśni w trzech powiązanych scenariuszach, a każda wygrana, przegrana czy wybór trafia do dziennika kampanii, który zmienia to, co nastąpi dalej.
2 players, together · kooperacyjna
The bells of Tollhaven keep the Hush away: a silent fog that eats names and voices. Two keepers, Hale Brann the Bellwarden and Sefa Wren the Cantor, play three scenarios in a row: climb the Lower Stair, relight the Foundry Below and ring the great bell on the Crown of Silence. Every round they gain echo to play allies, gear and songs, send characters on the venture against the dread of the staging area, and fight the Hush-born that come down as the Hush rises. Toll the bell to push the Hush back. What happens in one scenario is written in the campaign log and changes the next; experience buys upgrades, a fallen hero carries trauma. Silence the Unsung on the Crown to win.
Original game. One hero per player with a fixed sixteen-card deck (upgrades add cards); no mulligan, and a player deck that runs out is not reshuffled. Each round reveals two encounter cards; enemies engage when the Hush reaches their approach value, the player with fewer engaged enemies first. Engaged enemies attack in the order they engaged; there are no shadow cards. A scenario is lost when the Hush reaches 17, when both heroes have fallen, or after round 10. A hero who falls leaves the scenario, the player plays on with allies (and gains only 1 echo a round), and their enemies turn to the other hero. The campaign goes on after a lost scenario; it is won by winning the third.
Cel i koniec gry
- Wygrana the last objective is complete (and the Unsung silenced, where she appears) · w ramach: scenario
- Przegrana the Hush reaches its limit · w ramach: scenario
- Przegrana both heroes have fallen · w ramach: scenario
- Przegrana the last round is over · w ramach: scenario
- Wygrana all scenarios played and the Crown of Silence won
- Przegrana all scenarios played and the Crown of Silence lost
Jak przebiega gra
Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.
Wszystkie kroki słowami
- Campaign
- Scenario
- Set up: reset, campaign log, upgrades, hands, first objective
- Round
- 1. Kindle: echo and a card
- 2. Muster
- Start the muster
- Play cards until done
- Play a card, toll the bell, or stop
Jedno z:
- Play a card
Dozwolone, jeśli a card in hand that can be played now.
- Wybierz a playable card
- Jeśli gear, or a song with a target: choose it: wybierz a character for gear, a hurt character, or an enemy
- Toll the bell
Dozwolone, jeśli once per round, for echo.
- Stop playing cards
- Play a card
- Play a card, toll the bell, or stop
- 3. Venture
- Commit
- Send ready characters (exhaust)
- Wybierz ready characters (zero lub więcej)
- Send ready characters (exhaust)
- Reveal two encounter cards
- Resolve vs dread: progress or the Hush rises
- Commit
- 4. Travel
Jedno z:
- Travel to the next location
Dozwolone, jeśli no active location, and a location in the staging area.
- Stay here
- Travel to the next location
- 5. Encounter
- Optional engagement
- Engage an enemy from the staging area?
Jedno z:
- Engage an enemy
- Keep your distance
- Engage an enemy from the staging area?
- Enemies with approach ≤ Hush engage
- Optional engagement
- 6. Clash
- Enemy attacks
- Each enemy engaged with this keeper
- Defend (exhaust) or take the blow
Jedno z:
- Defend (exhaust)
- Wybierz a ready character
- Take the blow
- Defend (exhaust)
- Damage = strike − ward
- Defend (exhaust) or take the blow
- Each enemy engaged with this keeper
- Keeper attacks
- Each enemy engaged with this keeper
- Attack this enemy (exhaust) or hold
Jedno z:
- Attack (exhaust)
- Wybierz attackers
- Hold
- Attack (exhaust)
- Attack this enemy (exhaust) or hold
- Each enemy engaged with this keeper
- Enemy attacks
- 7. Rest: ready, the Hush rises
- Wrap-up: experience, trauma, campaign log
- Between scenarios
- Jeśli the Foundry was won: choose what to save
- Recast the bell or rescue the founder
Jedno z:
- Recast the bell
- Rescue the founder
- Recast the bell or rescue the founder
- Jeśli the Foundry was won: choose what to save
- Camp
- Jeśli another scenario follows
- Each keeper spends experience
- Open the camp
- Learn until done
- Learn an upgrade or keep the experience
Jedno z:
- Learn an upgrade
Dozwolone, jeśli an upgrade you can afford and do not have yet.
- Keep the experience
- Learn an upgrade
- Learn an upgrade or keep the experience
- Each keeper spends experience
- Jeśli another scenario follows
- Scenario
Na stole
stref i stosów: 14
- campaign log jawne — log entries; each one's effect runs at the start of every later scenario
- deck na gracza · zakryte · potasowane
- hand na gracza · widzi tylko właściciel
- party na gracza · jawne — the hero and the allies in play
- gear na gracza · jawne — gear on a character; host = its uid
- discard na gracza · jawne
- engaged na gracza · jawne — enemies engaged with this player, in the order they engaged
- encounter deck zakryte · potasowane
- revealed jawne
- staging jawne — enemies and locations not yet engaged or travelled to
- active location jawne
- encounter discard jawne
- victory jawne — silenced enemies and explored locations with victory points
- silenced jawne — heroes who fell this scenario
Karty i elementy
heroes elementów: 2
- Hale BrannBellwarden. After Hale defends, he deals 1 damage to the attacker.
- Sefa WrenCantor. While Sefa stands, a failed venture raises the Hush by 1 less.
cards elementów: 19
- Stair GuardAlly.
- Watch NoviceAlly.
- Tower CaptainAlly.
- Bell-hammerGear. The character gets +1 strike.
- Quilted MantleGear. The character gets +1 ward and +1 health.
- Hold FastFast, during an attack: the defender gets +2 ward.
- Counter-pealFast, during an attack: deal 2 damage to the attacker.
- Ring the AlarmDraw 2 cards.
- Pilgrim of the StairAlly.
- Choir ScholarAlly.
- WayfinderAlly. When it joins: you may exhaust it to put 2 progress on the active location (overflow goes to the objective).
- Tuning ForkGear. The character gets +1 resolve.
- Echo StoneGear. Each kindle, its player gains 1 more echo.
- Hymn of ClarityFast, during the venture: +2 resolve.
- Mending ChantHeal 3 damage from a character.
- Name the NamelessDeal 2 damage to an enemy, engaged or in the staging area.
- Bell-guard VeteranAlly. Earned at camp.
- Great CanticleFast, during the venture: +4 resolve. Earned at camp.
- Agna Fell, BellfounderAlly. Joins from the campaign log.
encounter elementów: 18
- Hollow HoundAmbush (engages at once).
- Hushed NoviceWhen revealed: the Hush rises by 1.
- Silent BrotherAfter it attacks undefended: the Hush rises by 1.
- Mist WeaverWhile in the staging area: every other enemy there has +1 dread (once, however many Mist Weavers).
- Bell-thiefWhen revealed: the keeper with the most echo loses 2.
- Bronze HuskUnyielding (songs cannot hurt it).
- The UnsungEach toll of the bell deals her 2 damage, 4 once the Great Bell is complete. In the staging area: the Hush rises 1 more each rest.
- Frostbitten StepsAfter you travel here: the Hush rises by 1.
- Rope BridgeWhen explored: each keeper draws 1 card.
- Cold RefectoryWhen explored: heal 2 damage from each hero.
- Furnace MouthWhile active: enemies have +1 strike.
- Casting PitWhen explored: each keeper gains 1 echo.
- Hall of Still BellsWhile active: heroes have −1 resolve.
- Creeping SilenceSurge. When revealed: the Hush rises by 1.
- Numbing ColdWhen revealed: 1 damage to each committed character.
- Forgotten PathWhen revealed: remove up to 2 progress from the active location, or else from the objective.
- Echoes FadeWhen revealed: each keeper loses 1 echo.
- The Quiet SpreadsWhen revealed: the enemy discarded last returns to the staging area; if there is none, Surge.
objectives elementów: 6
- The ClimbClimb the frozen stair. When it begins: each keeper draws 1 card.
- The Gate of TollhavenReach the gate before it shuts. When it begins: reveal 1 encounter card.
- The BellowsWake the old furnace. When it begins: each keeper gains 1 echo.
- The PourPour the bronze. When it begins: a Bronze Husk rises in the staging area.
- The SpireClimb the bell tower. When it begins: the Hush rises by 1.
- The Great BellRing the great bell. When it begins: the Unsung enters the staging area. You win once she is silenced too.
log entries elementów: 5
- The gate heldEach later scenario begins with the Hush 1 lower.
- The gate fellA Silent Brother waits in the staging area of the Foundry Below.
- The bell was recastTolling the bell costs 1 echo less.
- The founder was rescuedAgna Fell, Bellfounder, starts in the first keeper's party.
- The bell crackedThe Unsung has 4 more health.
upgrades elementów: 6
- TemperedYour hero has 2 more health.
- Clear VoiceYour hero has 1 more resolve.
- Iron ArmYour hero has 1 more strike.
- Deep BreathYou start each scenario with 2 echo.
- A Veteran JoinsShuffle a Bell-guard Veteran into your deck.
- The Great CanticleShuffle a Great Canticle into your deck.
Pod maską
Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu: