Gloomhaven

Cephalofair Games

Taktyczny dungeon crawler na mapie heksagonalnej, osadzony w kampanii. Struktura rundy, inicjatywa, tury potworów i pętla kampanii są zamodelowane; większość zdolności kart to wciąż kod.

1–4 co-op vs monster AI · kooperacyjna

The campaign is the outer loop around each scenario. Town, travel and settlement write to lasting state (gold, xp, items, prosperity, unlocked scenarios); the scenario itself is a subflow with its own temporary state. Expand "Play scenario" to see the rounds.

Battle goals, card-specific abilities and scenario-specific rules live in code.

Cel i koniec gry

  • Wygrana scenario goal reached · w ramach: scenario
  • Przegrana all characters exhausted · w ramach: scenario

Jak przebiega gra

Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.

start↻ Campaignaż players stop; the campaign has no fixed endin_townjeśli party is in townCity event (1 pervisit)przez party↻ Per characterna charactersBuy, sell, level up,perk, enhance, donate,…przez playerjeśli party is on the roadNo town actions2. Choose scenarioprzez partyroutejeśli linked scenario,replay or casual modeNo road eventjeśli otherwiseDraw and resolve aroad eventprzez party4. Play scenario↻ Scenarioaż goal reached (end of round) or all characters exhausted↻ 1. Card selectionna characters not exhaustedExhausted when fewerthan 2 cards in hand…Choose 2 cards (1leading) or a long…przez character2. Monster abilitycard per type + reveal3. Sort by initiative↻ 4. Turnsna characters and monster typesactor.kindjeśli characterStart of turn (wound:1 damage)long_restjeśli long rest (initiative99)Lose 1 card of choicefrom discard, return…przez characterjeśli otherwiseTop half of card A orbottom half of card Bprzez characterThe other half of theother cardprzez characterCards → discard / lost/ activeEnd of turn: infuseelements, lootjeśli monster type↻ Per monsterna monsters of this type · elites first, then normals, by ascending standee numberFocus: fewest movementneeded, then…Abilities on the card(move, attack, …)5. CleanupShuffle decks thatshowed ×2/null or a…Elements waneShort rest (optional)przez characterGoal reached?5. Settle: xp, gold,rewards6. Back to town oronward?przez partykoniec gry
Wszystkie kroki słowami
  1. Campaign aż players stop; the campaign has no fixed end
    1. 1. Gloomhaven in_town
      • Jeśli party is in town
        1. City event (1 per visit) przez party
        2. Per character na characters
          1. Buy, sell, level up, perk, enhance, donate, retire przez player

            Jedno z:

            • buy item

              Dozwolone, jeśli gold ≥ price (adjusted by reputation), item in shop, not already owned.

              • Wybierz items in shop
            • sell item

              Dozwolone, jeśli item owned.

              • Wybierz own items
            • level up

              Dozwolone, jeśli xp ≥ threshold for the next level (45, 95, 150, …).

              • Wybierz class cards ≤ new level
            • gain perk

              Dozwolone, jeśli 3 unused checkmarks (at most 6 perks this way).

            • enhance card

              Dozwolone, jeśli 'The Power of Enhancement' completed, gold ≥ cost, enhanced cards < prosperity.

              • Wybierz ability × enhancement
            • donate

              Dozwolone, jeśli gold ≥ 10, not yet donated this visit.

            • retire

              Dozwolone, jeśli personal quest fulfilled.

              • Wybierz available classes
              • Wybierz 2 personal quests, keep 1
            • done in town
      • Jeśli party is on the road
        1. No town actions
    2. 2. Choose scenario przez party
      • Wybierz unlocked scenarios whose requirements are met
    3. 3. Travel route
      • Jeśli linked scenario, replay or casual mode
        1. No road event
      • Jeśli otherwise
        1. Draw and resolve a road event przez party
    4. 4. Play scenario
      1. Scenario aż goal reached (end of round) or all characters exhausted
        1. 1. Card selection na characters not exhausted
          1. Exhausted when fewer than 2 cards in hand and fewer than 2 in discard
          2. Choose 2 cards (1 leading) or a long rest przez character

            Dozwolone, jeśli not exhausted.

        2. 2. Monster ability card per type + reveal
        3. 3. Sort by initiative

          Lowest first. Ties between players: compare the non-leading card. Player vs monster: player first. Monster vs monster: players decide.

        4. 4. Turns na characters and monster types
          1. Whose turn is it? actor.kind
            • Jeśli character
              1. Start of turn (wound: 1 damage)
              2. Rest or act? long_rest
                • Jeśli long rest (initiative 99)
                  1. Lose 1 card of choice from discard, return the rest to hand, Heal 2, refresh items przez character
                    • Wybierz cards in discard
                • Jeśli otherwise
                  1. Top half of card A or bottom half of card B przez character

                    Jedno z:

                    • perform ability
                      • Wybierz abilities of the chosen half, in order
                    • default attack or move
                  2. The other half of the other card przez character

                    Jedno z:

                    • perform ability
                      • Wybierz abilities of the chosen half, in order
                    • default attack or move
                  3. Cards → discard / lost / active
              3. End of turn: infuse elements, loot
            • Jeśli monster type
              1. Per monster na monsters of this type · elites first, then normals, by ascending standee number
                1. Focus: fewest movement needed, then proximity, then initiative
                2. Abilities on the card (move, attack, …)
        5. 5. Cleanup
          1. Shuffle decks that showed ×2/null or a shuffle icon
          2. Elements wane
          3. Short rest (optional) przez character

            Jedno z:

            • short rest

              Dozwolone, jeśli count(discard) ≥ 2.

            • skip
          4. Goal reached?
    5. 5. Settle: xp, gold, rewards
    6. 6. Back to town or onward? przez party

      Jedno z:

      • return to town
      • continue on

Na stole

stref i stosów: 26
  • map jawne — rooms appear when a door is opened
  • hand na gracza · widzi tylko właściciel
  • played na gracza · zakryte — face down until revealed
  • table na gracza · jawne
  • discard na gracza · jawne
  • lost na gracza · jawne
  • active na gracza · jawne
  • monster deck zakryte · potasowane — one per monster type
  • monster revealed jawne
  • modifier deck na gracza · zakryte · potasowane
  • monster modifier deck zakryte · potasowane
  • modifier discard jawne
  • elements jawne — per element: inert → waning → strong
  • unlocked scenarios jawne
  • locked scenarios zakryte — sealed until unlocked
  • completed scenarios jawne
  • shop jawne — stock grows with prosperity
  • items owned na gracza · jawne
  • class cards na gracza · widzi tylko właściciel
  • class cards locked na gracza · jawne
  • city event deck zakryte · potasowane
  • road event deck zakryte · potasowane
  • removed events jawne
  • event revealed jawne
  • personal quest deck zakryte · potasowane
  • personal quest na gracza · widzi tylko właściciel

Pod maską

Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu:

Schemat zasad

Fanowski model gry wydawcy Cephalofair Games: pokazana jest tylko struktura zasad, naszymi słowami. Karty, scenariusze i rozgrywka nie są publikowane bez zgody wydawcy. Niepowiązane z wydawcą ani przez niego nieautoryzowane.