Gloomhaven
Cephalofair Games
Taktyczny dungeon crawler na mapie heksagonalnej, osadzony w kampanii. Struktura rundy, inicjatywa, tury potworów i pętla kampanii są zamodelowane; większość zdolności kart to wciąż kod.
1–4 co-op vs monster AI · kooperacyjna
The campaign is the outer loop around each scenario. Town, travel and settlement write to lasting state (gold, xp, items, prosperity, unlocked scenarios); the scenario itself is a subflow with its own temporary state. Expand "Play scenario" to see the rounds.
Battle goals, card-specific abilities and scenario-specific rules live in code.
Cel i koniec gry
- Wygrana scenario goal reached · w ramach: scenario
- Przegrana all characters exhausted · w ramach: scenario
Jak przebiega gra
Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.
Wszystkie kroki słowami
- Campaign
- 1. Gloomhaven
- Jeśli party is in town
- City event (1 per visit)
- Per character
- Buy, sell, level up, perk, enhance, donate, retire
Jedno z:
- buy item
Dozwolone, jeśli gold ≥ price (adjusted by reputation), item in shop, not already owned.
- Wybierz items in shop
- sell item
Dozwolone, jeśli item owned.
- Wybierz own items
- level up
Dozwolone, jeśli xp ≥ threshold for the next level (45, 95, 150, …).
- Wybierz class cards ≤ new level
- gain perk
Dozwolone, jeśli 3 unused checkmarks (at most 6 perks this way).
- enhance card
Dozwolone, jeśli 'The Power of Enhancement' completed, gold ≥ cost, enhanced cards < prosperity.
- Wybierz ability × enhancement
- donate
Dozwolone, jeśli gold ≥ 10, not yet donated this visit.
- retire
Dozwolone, jeśli personal quest fulfilled.
- Wybierz available classes
- Wybierz 2 personal quests, keep 1
- done in town
- buy item
- Buy, sell, level up, perk, enhance, donate, retire
- Jeśli party is on the road
- No town actions
- Jeśli party is in town
- 2. Choose scenario
- Wybierz unlocked scenarios whose requirements are met
- 3. Travel
- Jeśli linked scenario, replay or casual mode
- No road event
- Jeśli otherwise
- Draw and resolve a road event
- Jeśli linked scenario, replay or casual mode
- 4. Play scenario
- Scenario
- 1. Card selection
- Exhausted when fewer than 2 cards in hand and fewer than 2 in discard
- Choose 2 cards (1 leading) or a long rest
Dozwolone, jeśli not exhausted.
- 2. Monster ability card per type + reveal
- 3. Sort by initiative
Lowest first. Ties between players: compare the non-leading card. Player vs monster: player first. Monster vs monster: players decide.
- 4. Turns
- Whose turn is it?
- Jeśli character
- Start of turn (wound: 1 damage)
- Rest or act?
- Jeśli long rest (initiative 99)
- Lose 1 card of choice from discard, return the rest to hand, Heal 2, refresh items
- Wybierz cards in discard
- Lose 1 card of choice from discard, return the rest to hand, Heal 2, refresh items
- Jeśli otherwise
- Top half of card A or bottom half of card B
Jedno z:
- perform ability
- Wybierz abilities of the chosen half, in order
- default attack or move
- perform ability
- The other half of the other card
Jedno z:
- perform ability
- Wybierz abilities of the chosen half, in order
- default attack or move
- perform ability
- Cards → discard / lost / active
- Top half of card A or bottom half of card B
- Jeśli long rest (initiative 99)
- End of turn: infuse elements, loot
- Jeśli monster type
- Per monster
- Focus: fewest movement needed, then proximity, then initiative
- Abilities on the card (move, attack, …)
- Per monster
- Jeśli character
- Whose turn is it?
- 5. Cleanup
- Shuffle decks that showed ×2/null or a shuffle icon
- Elements wane
- Short rest (optional)
Jedno z:
- short rest
Dozwolone, jeśli count(discard) ≥ 2.
- skip
- short rest
- Goal reached?
- 1. Card selection
- Scenario
- 5. Settle: xp, gold, rewards
- 6. Back to town or onward?
Jedno z:
- return to town
- continue on
- 1. Gloomhaven
Na stole
stref i stosów: 26
- map jawne — rooms appear when a door is opened
- hand na gracza · widzi tylko właściciel
- played na gracza · zakryte — face down until revealed
- table na gracza · jawne
- discard na gracza · jawne
- lost na gracza · jawne
- active na gracza · jawne
- monster deck zakryte · potasowane — one per monster type
- monster revealed jawne
- modifier deck na gracza · zakryte · potasowane
- monster modifier deck zakryte · potasowane
- modifier discard jawne
- elements jawne — per element: inert → waning → strong
- unlocked scenarios jawne
- locked scenarios zakryte — sealed until unlocked
- completed scenarios jawne
- shop jawne — stock grows with prosperity
- items owned na gracza · jawne
- class cards na gracza · widzi tylko właściciel
- class cards locked na gracza · jawne
- city event deck zakryte · potasowane
- road event deck zakryte · potasowane
- removed events jawne
- event revealed jawne
- personal quest deck zakryte · potasowane
- personal quest na gracza · widzi tylko właściciel
Pod maską
Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu:
Fanowski model gry wydawcy Cephalofair Games: pokazana jest tylko struktura zasad, naszymi słowami. Karty, scenariusze i rozgrywka nie są publikowane bez zgody wydawcy. Niepowiązane z wydawcą ani przez niego nieautoryzowane.