Potyczka na heksach (loch na mapie heksagonalnej)

Mała potyczka na mapie heksagonalnej ze ścianami, linią wzroku, ruchem i atakami dystansowymi. Pokazuje funkcje geometrii planszy.

Stół gry Potyczka na heksach (loch na mapie heksagonalnej)

2 players, together · kooperacyjna

Two heroes (warrior and seer) against three monsters in a corridor with a wall and a gap. Each round every hero secretly picks a card (initiative, movement, attack or healing); the monsters draw one behaviour card per type. Lowest initiative goes first. Monsters pick their own target and walk to a cell from which they can attack. Win when all monsters are defeated; lose when both heroes fall or after eight rounds. A hero with an empty hand rests first: the discarded cards come back, one of them (at random) is lost for good; with fewer than two discarded cards the hero is exhausted and leaves the fight.

Our own small setup in the spirit of tactical dungeon games; no existing cards. A hero plays one card per round (no top and bottom halves). On equal distance a monster picks the hero with the lowest player number, not the one with the lowest initiative.

Cel i koniec gry

  • Wygrana all monsters defeated
  • Przegrana both heroes fallen or exhausted
  • Przegrana after the last round

Jak przebiega gra

Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.

start↻ Battlestops through the end conditions↻ Heroes choose a cardna graczChoose a card (anempty hand rests…Monsters draw abehaviour cardOrder by initiative↻ Turnshero or monster (andstill on the map)jeśli heroHero actsjeśli monsterMonster actsEnd of roundkoniec gry
Wszystkie kroki słowami
  1. Battle stops through the end conditions
    1. Heroes choose a card na gracz
      1. Choose a card (an empty hand rests first)
        • Wybierz cards in hand
    2. Monsters draw a behaviour card
    3. Order by initiative
    4. Turns
      1. hero or monster (and still on the map)
        • Jeśli hero
          1. Hero acts
            • Wybierz where to (staying is allowed)
            • Jeśli healing card: wybierz hero in range
            • Wybierz whom you hit
        • Jeśli monster
          1. Monster acts
    5. End of round

Na stole

stref i stosów: 9
  • figures jawne — figures on the map; cell = where they stand
  • defeated jawne
  • hand na gracza · widzi tylko właściciel
  • discard na gracza · jawne
  • lost na gracza · jawne
  • hero mod deck zakryte · potasowane — attack modifiers of the heroes
  • hero mod discard jawne
  • monster mod deck zakryte · potasowane — attack modifiers of the monsters
  • monster mod discard jawne

Karty i elementy

hero cards elementów: 8
  • Charge
  • Heavy Blow
  • Whirlwind
  • Cautious
  • Spark
  • Fireball
  • Restore
  • Slip Away
monster cards elementów: 6
  • Step and Strike
  • Quick Lunge
  • Crushing Blow
  • Shot
  • Running Fire
  • Take Aim

Pod maską

Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu:

Schemat zasad · Model (YAML) · Edytuj kopię