The Lord of the Rings LCG
Fantasy Flight Games
Kooperacyjna gra karciana przeciwko talii wyprawy. Scenariusz z zestawu podstawowego jest zamodelowany w całości, łącznie z każdą użytą kartą, i gra się od początku do końca.
1–4 co-op vs the encounter deck · kooperacyjna
A fixed round of 7 phases with an action window after almost every step. Heroes, allies, enemies and locations are instances with their own state (exhausted, damage, resources, progress). Core Set, scenario Passage through Mirkwood. Both the rules and the card texts are executable: When Revealed, shadow, Forced, Response, Travel and Action effects sit on the card itself as triggers, modifiers and abilities. Rule procedures that come back often (revealing an encounter card, leaving play after damage, exploring a location, advancing the quest) are triggers on an event, so cards can call the same procedure.
Core rules, one to four players (one by default). Starting deck: three heroes and only allies from Leadership and Tactics; events and attachments from the player deck come later. No mulligan. Sentinel and Ranged are modelled (they only matter with more players). Card values: RingsDB (player cards) and Hall of Beorn (encounter cards); the texts below are our own summaries.
Cel i koniec gry
- Wygrana Beorn's Path completed and Ungoliant's Spawn not in play
- Wygrana Don't Leave the Path and Ungoliant's Spawn defeated
- Odpada threat ≥ 50 or all heroes dead
- Przegrana all players eliminated
Jak przebiega gra
Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.
Wszystkie kroki słowami
- Setup: shuffle, hand, quest 1A
- Round
- 1. Resources
- 2. Planning
- start_planning
- Play allies
- Play an ally or stop
Jedno z:
- play ally
Dozwolone, jeśli an ally in hand that the heroes of its sphere can pay for.
- Wybierz affordable allies in hand
- done planning
- play ally
- Play an ally or stop
- 3. Quest
- Commit
- Send ready characters on the quest (exhaust)
- Wybierz ready heroes and allies (zero lub więcej)
- Send ready characters on the quest (exhaust)
- Staging: 1 encounter card per player
- Σ willpower vs Σ threat → progress or threat goes up
- Commit
- 4. Travel
Jedno z:
- travel
Dozwolone, jeśli no active location and a location in staging whose travel cost can be paid.
- Wybierz reachable locations in staging
- skip travel
- travel
- 5. Encounter
- Optional engagement
- May engage 1 enemy from staging
Jedno z:
- engage enemy
Dozwolone, jeśli an enemy in staging.
- Wybierz enemies in staging
- skip engage
- engage enemy
- May engage 1 enemy from staging
- Engagement checks
- Per player
- Highest engagement ≤ threat engages
Dozwolone, jeśli an enemy with engagement ≤ threat.
- Highest engagement ≤ threat engages
- Per player
- Optional engagement
- 6. Combat
- Shadow card to each engaged enemy
- Enemy attacks
- Per enemy
- Enemy attacks
Dozwolone, jeśli the enemy is still engaged.
- Defender (exhaust) or undefended
Jedno z:
- defend
Dozwolone, jeśli enemy still engaged and a ready character (own, or another player's Sentinel).
- Wybierz ready characters
- undefended
Dozwolone, jeśli the enemy is still engaged.
- defend
- Turn over shadow cards
Dozwolone, jeśli enemy still engaged and has shadow cards.
- Damage = attack − defense
Dozwolone, jeśli the enemy is still engaged.
- Jeśli there is a hero: wybierz own heroes
- Enemy attacks
- Per enemy
- Player attacks
- Per engaged enemy
- Choose attackers (exhaust), damage = Σ attack − defense
Jedno z:
- attack
Dozwolone, jeśli enemy still engaged and a ready character (own, or another player's Ranged).
- Wybierz ready characters
- skip attack
- attack
- Choose attackers (exhaust), damage = Σ attack − defense
- Per engaged enemy
- 7. Refresh
Na stole
stref i stosów: 13
- player deck na gracza · zakryte · potasowane
- hand na gracza · widzi tylko właściciel
- heroes na gracza · jawne
- allies na gracza · jawne
- attachments na gracza · jawne — attachments on this player's characters
- discard na gracza · jawne
- engaged na gracza · jawne
- staging jawne
- encounter deck zakryte · potasowane
- revealed jawne
- encounter discard jawne
- shadow cards zakryte — face-down shadow cards; which enemy each belongs to is kept in enemy['shadows'] (uids)
- active location jawne
Karty i elementy
heroes elementów: 3 · tylko struktura
player cards elementów: 11 · tylko struktura
encounter elementów: 19 · tylko struktura
quest elementów: 4 · tylko struktura
Pod maską
Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu:
Fanowski model gry wydawcy Fantasy Flight Games: pokazana jest tylko struktura zasad, naszymi słowami. Karty, scenariusze i rozgrywka nie są publikowane bez zgody wydawcy. Niepowiązane z wydawcą ani przez niego nieautoryzowane.