Too Many Bones

Chip Theory Games

Przygoda napędzana kośćmi: spotkania za dnia, bitwy na siatce, drzewka umiejętności dla każdej postaci. Pętla dnia i rundy bitwy są zamodelowane, z listą otwartych pytań.

1–4 co-op vs Tyrant · kooperacyjna

An adventure is a loop of days against a clock: each day one encounter, peaceful or as a battle, then reward and recovery, until the party has enough progress to challenge the Tyrant. Battle is a subflow with an initiative meter. New for the metamodel: dice are entities with their own faces that you add to your pool through training, and Dex is a single budget for both moving and the number of dice you roll.

Base game, one Tyrant. Picket is fully modelled as data in the content layer, from his official reference card: 14 skill dice and 2 consumables with all faces, 15 face types with effects, backup plan and innate. The standard Atk and Def dice, the other Gearlocs, Baddies, encounters and the Tyrant are still in code.

Cel i koniec gry

  • Wygrana Tyrant defeated
  • Przegrana the Tyrant's last day passed without a win

Jak przebiega gra

Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.

start↻ Adventureaż Tyrant defeated, or the day counter past the Tyrant's limit1. New day: daycounter +12. EncounterDraw an encounter, orchallenge the Tyrantprzez partyPick an option:peaceful or battleprzez partychoicejeśli peacefulCarry out the cardtext; succeeds unless…jeśli battle or tyrantBattle'Before battle'effectsBaddie queue: day ×number of Gearlocs…Up to 4 Baddies on themat, roll initiative,…↻ Roundsaż all Baddies defeated, or all Gearlocs KOFrom round 6: allunits −1 HP, cannot be…↻ Turnsna units on the initiative meter · Tie between Baddies: lane 1 first. Tie between Gearlocs: the party chooses.unit.kindjeśli GearlocEffect dice on thechipMove: 1 Dex perposition, orthogonalprzez GearlocPick one target(melee: adjacent)przez GearlocPick dice up toremaining Dex and roll…przez GearlocAtk as damage, Def toactive slots, skills,…przez GearlocUse the backup plan(1× per turn, 1–6…przez Gearlocjeśli Baddie or TyrantEffects on the chip(bleed, poison,…Determine target:nearest, then weakest…Up to 2 positions, notif already adjacentRoll Def; Atk only ifthe target is in rangeDamage, Bones skills,Tyrant dieEnd of round: refillfrom the queue up to 4Clean up: remove dice,return skills, settle…encounter_resultjeśli successGain progress,training points and…↻ Trainingna GearlocsPer training point:HP, Dex or skill for…przez Gearlocjeśli failureNo reward4. RecoveryTrade or discard lootfreelyprzez party↻ Per Gearlocna GearlocsOne lockpick attempton Trove Loot…przez GearlocRest, search forbetter loot, or scoutprzez Gearlockoniec gry
Wszystkie kroki słowami
  1. Adventure aż Tyrant defeated, or the day counter past the Tyrant's limit
    1. 1. New day: day counter +1

      Skipped on day 1.

      Dozwolone, jeśli day > 1.

    2. 2. Encounter
      1. Draw an encounter, or challenge the Tyrant przez party

        Jedno z:

        • draw encounter
        • challenge tyrant

          Dozwolone, jeśli progress ≥ progress_required.

      2. Pick an option: peaceful or battle przez party

        Dozwolone, jeśli no Tyrant challenge.

      3. Resolve choice
        • Jeśli peaceful
          1. Carry out the card text; succeeds unless the card says otherwise
        • Jeśli battle or tyrant
          1. Battle
            1. 'Before battle' effects
            2. Baddie queue: day × number of Gearlocs points, highest first
            3. Up to 4 Baddies on the mat, roll initiative, place Gearlocs
              • Wybierz grey positions matching the form
            4. Rounds aż all Baddies defeated, or all Gearlocs KO
              1. From round 6: all units −1 HP, cannot be blocked

                Dozwolone, jeśli round > 5.

              2. Turns na units on the initiative meter · Tie between Baddies: lane 1 first. Tie between Gearlocs: the party chooses.
                1. Whose turn is it? unit.kind
                  • Jeśli Gearloc
                    1. Effect dice on the chip
                    2. Move: 1 Dex per position, orthogonal przez Gearloc

                      Jedno z:

                      • move

                        Dozwolone, jeśli dex_left ≥ 1.

                        • Wybierz orthogonal positions within dex_left
                      • stay
                    3. Pick one target (melee: adjacent) przez Gearloc
                      • Wybierz units in range (melee: adjacent, ranged: all)
                    4. Pick dice up to remaining Dex and roll them together przez Gearloc

                      Dozwolone, jeśli dex_left ≥ 1.

                      • Wybierz subset of Atk, Def and unexhausted skill dice, size ≤ dex_left
                    5. Atk as damage, Def to active slots, skills, Bones to the backup plan przez Gearloc
                      • Wybierz use or ignore rolled skill faces
                    6. Use the backup plan (1× per turn, 1–6 Bones) przez Gearloc

                      Jedno z:

                      • use backup plan

                        Dozwolone, jeśli Bones in backup plan ≥ cost of a backup plan skill.

                        • Jeśli this Gearloc's backup plan is modelled as data in the content layer: wybierz backup plan skills with cost ≤ Bones
                        • Wybierz affordable backup plan skills
                      • skip
                  • Jeśli Baddie or Tyrant
                    1. Effects on the chip (bleed, poison, disabled)
                    2. Determine target: nearest, then weakest or strongest
                    3. Up to 2 positions, not if already adjacent
                    4. Roll Def; Atk only if the target is in range
                    5. Damage, Bones skills, Tyrant die
              3. End of round: refill from the queue up to 4
            5. Clean up: remove dice, return skills, settle the outcome
    3. 3. Reward encounter_result
      • Jeśli success
        1. Gain progress, training points and loot
        2. Training na Gearlocs
          1. Per training point: HP, Dex or skill for certain; Atk or Def with a roll przez Gearloc

            Jedno z:

            • train hp

              Dozwolone, jeśli training point left.

            • train dex

              Dozwolone, jeśli training point left.

            • train skill

              Dozwolone, jeśli training point left and required skills learned.

              • Wybierz available skill dice in the skill tree
            • train atk

              Dozwolone, jeśli training point left.

            • train def

              Dozwolone, jeśli training point left.

      • Jeśli failure
        1. No reward
    4. 4. Recovery
      1. Trade or discard loot freely przez party
        • Wybierz split of loot across Gearlocs, or discard
      2. Per Gearloc na Gearlocs
        1. One lockpick attempt on Trove Loot (optional) przez Gearloc

          Jedno z:

          • lockpick

            Dozwolone, jeśli locked Trove Loot in the party, no attempt yet today.

          • skip
        2. Rest, search for better loot, or scout przez Gearloc

          Jedno z:

          • rest
          • search loot

            Dozwolone, jeśli at least 1 loot.

            • Wybierz revealed loot
          • scout

Na stole

stref i stosów: 23
  • encounter deck zakryte · potasowane — days − 3 general + 1–3 Tyrant encounters shuffled; specials 001–003 fixed on top
  • encounter revealed jawne
  • progress cards jawne — under the Tyrant card
  • loot deck zakryte · potasowane
  • trove deck zakryte · potasowane
  • loot revealed jawne
  • loot discard jawne
  • gearloc loot na gracza · jawne — max 4
  • baddies 1 zakryte · potasowane
  • baddies 5 zakryte · potasowane
  • baddies 20 zakryte · potasowane
  • baddie queue zakryte — BQ: face down, highest points on top
  • battle mat jawne — 4 lanes, melee and ranged positions on both sides
  • ini meter jawne — highest initiative first
  • prep area jawne
  • defeated jawne
  • skill tree na gracza · jawne — skill dice not yet learned, with prerequisites
  • dice pool na gracza · jawne — Atk, Def and learned skill dice
  • rolled na gracza · jawne
  • active slots na gracza · jawne — rolled Def
  • locked slots na gracza · jawne — stay between battles until used or KO
  • backup plan na gracza · jawne — max 5 Bones, left to right
  • exhausted skills na gracza · jawne

Karty i elementy

effect dice elementów: 2 · tylko struktura

dice elementów: 2 · tylko struktura

gearlocs elementów: 1 · tylko struktura

Pod maską

Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu:

Schemat zasad

Fanowski model gry wydawcy Chip Theory Games: pokazana jest tylko struktura zasad, naszymi słowami. Karty, scenariusze i rozgrywka nie są publikowane bez zgody wydawcy. Niepowiązane z wydawcą ani przez niego nieautoryzowane.