Too Many Bones
Chip Theory Games
Przygoda napędzana kośćmi: spotkania za dnia, bitwy na siatce, drzewka umiejętności dla każdej postaci. Pętla dnia i rundy bitwy są zamodelowane, z listą otwartych pytań.
1–4 co-op vs Tyrant · kooperacyjna
An adventure is a loop of days against a clock: each day one encounter, peaceful or as a battle, then reward and recovery, until the party has enough progress to challenge the Tyrant. Battle is a subflow with an initiative meter. New for the metamodel: dice are entities with their own faces that you add to your pool through training, and Dex is a single budget for both moving and the number of dice you roll.
Base game, one Tyrant. Picket is fully modelled as data in the content layer, from his official reference card: 14 skill dice and 2 consumables with all faces, 15 face types with effects, backup plan and innate. The standard Atk and Def dice, the other Gearlocs, Baddies, encounters and the Tyrant are still in code.
Cel i koniec gry
- Wygrana Tyrant defeated
- Przegrana the Tyrant's last day passed without a win
Jak przebiega gra
Śledź tor od góry do dołu. ↻ powtarza, boczny tor to rozgałęzienie; pod każdym krokiem: co tam decydujesz. Dotknij kroku, by zobaczyć, co tam decydujesz.
Wszystkie kroki słowami
- Adventure
- 1. New day: day counter +1
Skipped on day 1.
Dozwolone, jeśli day > 1.
- 2. Encounter
- Draw an encounter, or challenge the Tyrant
Jedno z:
- draw encounter
- challenge tyrant
Dozwolone, jeśli progress ≥ progress_required.
- Pick an option: peaceful or battle
Dozwolone, jeśli no Tyrant challenge.
- Resolve
- Jeśli peaceful
- Carry out the card text; succeeds unless the card says otherwise
- Jeśli battle or tyrant
- Battle
- 'Before battle' effects
- Baddie queue: day × number of Gearlocs points, highest first
- Up to 4 Baddies on the mat, roll initiative, place Gearlocs
- Wybierz grey positions matching the form
- Rounds
- From round 6: all units −1 HP, cannot be blocked
Dozwolone, jeśli round > 5.
- Turns
- Whose turn is it?
- Jeśli Gearloc
- Effect dice on the chip
- Move: 1 Dex per position, orthogonal
Jedno z:
- move
Dozwolone, jeśli dex_left ≥ 1.
- Wybierz orthogonal positions within dex_left
- stay
- move
- Pick one target (melee: adjacent)
- Wybierz units in range (melee: adjacent, ranged: all)
- Pick dice up to remaining Dex and roll them together
Dozwolone, jeśli dex_left ≥ 1.
- Wybierz subset of Atk, Def and unexhausted skill dice, size ≤ dex_left
- Atk as damage, Def to active slots, skills, Bones to the backup plan
- Wybierz use or ignore rolled skill faces
- Use the backup plan (1× per turn, 1–6 Bones)
Jedno z:
- use backup plan
Dozwolone, jeśli Bones in backup plan ≥ cost of a backup plan skill.
- Jeśli this Gearloc's backup plan is modelled as data in the content layer: wybierz backup plan skills with cost ≤ Bones
- Wybierz affordable backup plan skills
- skip
- use backup plan
- Jeśli Baddie or Tyrant
- Effects on the chip (bleed, poison, disabled)
- Determine target: nearest, then weakest or strongest
- Up to 2 positions, not if already adjacent
- Roll Def; Atk only if the target is in range
- Damage, Bones skills, Tyrant die
- Jeśli Gearloc
- Whose turn is it?
- End of round: refill from the queue up to 4
- From round 6: all units −1 HP, cannot be blocked
- Clean up: remove dice, return skills, settle the outcome
- Battle
- Jeśli peaceful
- Draw an encounter, or challenge the Tyrant
- 3. Reward
- Jeśli success
- Gain progress, training points and loot
- Training
- Per training point: HP, Dex or skill for certain; Atk or Def with a roll
Jedno z:
- train hp
Dozwolone, jeśli training point left.
- train dex
Dozwolone, jeśli training point left.
- train skill
Dozwolone, jeśli training point left and required skills learned.
- Wybierz available skill dice in the skill tree
- train atk
Dozwolone, jeśli training point left.
- train def
Dozwolone, jeśli training point left.
- train hp
- Per training point: HP, Dex or skill for certain; Atk or Def with a roll
- Jeśli failure
- No reward
- Jeśli success
- 4. Recovery
- Trade or discard loot freely
- Wybierz split of loot across Gearlocs, or discard
- Per Gearloc
- One lockpick attempt on Trove Loot (optional)
Jedno z:
- lockpick
Dozwolone, jeśli locked Trove Loot in the party, no attempt yet today.
- skip
- lockpick
- Rest, search for better loot, or scout
Jedno z:
- rest
- search loot
Dozwolone, jeśli at least 1 loot.
- Wybierz revealed loot
- scout
- One lockpick attempt on Trove Loot (optional)
- Trade or discard loot freely
- 1. New day: day counter +1
Na stole
stref i stosów: 23
- encounter deck zakryte · potasowane — days − 3 general + 1–3 Tyrant encounters shuffled; specials 001–003 fixed on top
- encounter revealed jawne
- progress cards jawne — under the Tyrant card
- loot deck zakryte · potasowane
- trove deck zakryte · potasowane
- loot revealed jawne
- loot discard jawne
- gearloc loot na gracza · jawne — max 4
- baddies 1 zakryte · potasowane
- baddies 5 zakryte · potasowane
- baddies 20 zakryte · potasowane
- baddie queue zakryte — BQ: face down, highest points on top
- battle mat jawne — 4 lanes, melee and ranged positions on both sides
- ini meter jawne — highest initiative first
- prep area jawne
- defeated jawne
- skill tree na gracza · jawne — skill dice not yet learned, with prerequisites
- dice pool na gracza · jawne — Atk, Def and learned skill dice
- rolled na gracza · jawne
- active slots na gracza · jawne — rolled Def
- locked slots na gracza · jawne — stay between battles until used or KO
- backup plan na gracza · jawne — max 5 Bones, left to right
- exhausted skills na gracza · jawne
Karty i elementy
effect dice elementów: 2 · tylko struktura
dice elementów: 2 · tylko struktura
gearlocs elementów: 1 · tylko struktura
Pod maską
Te zasady są czytane prosto z modelu gry: tych samych danych, z którymi gra silnik. Dokładne wyrażenia, schemat zasad i źródło modelu:
Fanowski model gry wydawcy Chip Theory Games: pokazana jest tylko struktura zasad, naszymi słowami. Karty, scenariusze i rozgrywka nie są publikowane bez zgody wydawcy. Niepowiązane z wydawcą ani przez niego nieautoryzowane.