Ambush (windows and stack)

Reaction windows and a stack: a played card can be answered before it resolves.

The table of Ambush (windows and stack)

2 players

Both players have 3 life and 2 tokens. In the window, the player with priority may set a trap (1 token: the other player loses 1 life) or disarm one of the other player's traps (1 token). Everything goes on a stack and resolves from top to bottom once all players pass in succession. After the window, the player with more life left wins.

Goal and end of the game

  • Score after the window; compare life left

How the game goes

Follow the track from top to bottom. ↻ repeats, a side track is a branch; under every step: what you decide there. Tap a step for what you decide there.

startGameSetupplayers may play fast actionsOutcomeend of the game
All steps in words
  1. Setup
  2. Outcome

Under the hood

These rules are read straight from the game's model: the same data the engine plays with. For the exact expressions, the rules diagram and the model source:

Rules diagram · Model (YAML) · Edit a copy