Rules as a diagram

metamodel v0.9

Every game in one metamodel. Each diagram comes straight from the YAML: the tree is the flow layer, and the markers are computed from the effects of each step. Tap a step to see its effects and expressions; switch to Visual for the track diagram.

YAML source


      
Metamodel layers and derived markers
Draw your own model paste YAML that follows the metamodel

Start from the YAML of an existing game and change it. The viewer draws everything that follows the metamodel; references to missing actions or zones show up empty.