Expedition (campaign)

Several scenarios in a row with state that carries over: a minimal campaign.

The table of Expedition (campaign)

1 player

Three stages in a row. In each stage you must get 3 spaces along before your hunger reaches 3. Walk: a die moves you 0, 1, 1 or 2 spaces, and your hunger goes up by 1. Rest: eat 1 ration and your hunger drops to 0. Rations and the number of completed stages carry over; position and hunger start fresh each stage. Completing a stage earns 1 ration.

Goal and end of the game

  • Win position ≥ distance · within a stage
  • Loss hunger ≥ 3 · within a stage
  • Score all stages played; payoff = stages completed

How the game goes

Follow the track from top to bottom. ↻ repeats, a side track is a branch; under every step: what you decide there. Tap a step for what you decide there.

start↻ Journeyuntil all stages playedStageDepart↻ Daysuntil the game endsDayby travellerWrap upend of the game
All steps in words
  1. Journey until all stages played
    1. Stage
      1. Depart
      2. Days until the game ends
        1. Day by traveller

          One of:

          • walk
          • rest

            Allowed if a ration is left.

    2. Wrap up

Under the hood

These rules are read straight from the game's model: the same data the engine plays with. For the exact expressions, the rules diagram and the model source:

Rules diagram · Model (YAML) · Edit a copy