Expedition (campaign)
Several scenarios in a row with state that carries over: a minimal campaign.
1 player
Three stages in a row. In each stage you must get 3 spaces along before your hunger reaches 3. Walk: a die moves you 0, 1, 1 or 2 spaces, and your hunger goes up by 1. Rest: eat 1 ration and your hunger drops to 0. Rations and the number of completed stages carry over; position and hunger start fresh each stage. Completing a stage earns 1 ration.
Goal and end of the game
- Win position ≥ distance · within a stage
- Loss hunger ≥ 3 · within a stage
- Score all stages played; payoff = stages completed
How the game goes
Follow the track from top to bottom. ↻ repeats, a side track is a branch; under every step: what you decide there. Tap a step for what you decide there.
All steps in words
- Journey
- Stage
- Depart
- Days
- Day
One of:
- walk
- rest
Allowed if a ration is left.
- Day
- Wrap up
- Stage
Under the hood
These rules are read straight from the game's model: the same data the engine plays with. For the exact expressions, the rules diagram and the model source: