Hex skirmish (dungeon on a hex map)
A small skirmish on a hex map with walls, line of sight, movement and ranged attacks. Shows the board geometry functions.
2 players, together · cooperative
Two heroes (warrior and seer) against three monsters in a corridor with a wall and a gap. Each round every hero secretly picks a card (initiative, movement, attack or healing); the monsters draw one behaviour card per type. Lowest initiative goes first. Monsters pick their own target and walk to a cell from which they can attack. Win when all monsters are defeated; lose when both heroes fall or after eight rounds. A hero with an empty hand rests first: the discarded cards come back, one of them (at random) is lost for good; with fewer than two discarded cards the hero is exhausted and leaves the fight.
Our own small setup in the spirit of tactical dungeon games; no existing cards. A hero plays one card per round (no top and bottom halves). On equal distance a monster picks the hero with the lowest player number, not the one with the lowest initiative.
Goal and end of the game
- Win all monsters defeated
- Loss both heroes fallen or exhausted
- Loss after the last round
How the game goes
Follow the track from top to bottom. ↻ repeats, a side track is a branch; under every step: what you decide there. Tap a step for what you decide there.
All steps in words
- Battle
- Heroes choose a card
- Choose a card (an empty hand rests first)
- Choose cards in hand
- Choose a card (an empty hand rests first)
- Monsters draw a behaviour card
- Order by initiative
- Turns
- If hero
- Hero acts
- Choose where to (staying is allowed)
- If healing card: choose hero in range
- Choose whom you hit
- Hero acts
- If monster
- Monster acts
- If hero
- End of round
- Heroes choose a card
On the table
9 zones and piles
- figures open — figures on the map; cell = where they stand
- defeated open
- hand per player · only its owner sees it
- discard per player · open
- lost per player · open
- hero mod deck face down · shuffled — attack modifiers of the heroes
- hero mod discard open
- monster mod deck face down · shuffled — attack modifiers of the monsters
- monster mod discard open
Cards and components
hero cards 8 items
- Charge
- Heavy Blow
- Whirlwind
- Cautious
- Spark
- Fireball
- Restore
- Slip Away
monster cards 6 items
- Step and Strike
- Quick Lunge
- Crushing Blow
- Shot
- Running Fire
- Take Aim
Under the hood
These rules are read straight from the game's model: the same data the engine plays with. For the exact expressions, the rules diagram and the model source: