Texas hold 'em
Heads-up no-limit over ten hands: two hidden cards, five on the table, fold, call or raise. Best five-card hand takes the pot.
2 players
Heads-up no-limit hold 'em over ten hands. Each hand you get two hidden cards; five community cards come out in three rounds (flop, turn, river) with a betting round before and after each. Fold, check or call, or raise (half the pot, the pot, or all-in). At showdown the best five-card hand from your two cards and the five on the table wins the pot. After ten hands, or when a player is out of chips, the bigger stack wins.
Blinds 1 and 2, stacks of 100, no antes, no side pots beyond heads-up all-ins (a call for less wins only what the smaller stack covered; the uncalled part goes back). Raise sizes are fixed choices, not any amount. An odd chip of a split pot goes to the player left of the button.
Goal and end of the game
- Score ten hands played, or a player is out of chips: the bigger stack wins
How the game goes
Follow the track from top to bottom. ↻ repeats, a side track is a branch; under every step: what you decide there. Tap a step for what you decide there.
All steps in words
- Match
- New hand: shuffle, deal two cards each, post the blinds
- Betting rounds
- The hand goes on?
- If the hand is still open
- Deal the community cards
- If the hand is still open
- Betting
- Fold, check or call, or raise
- Choose fold, check or call, or a raise
- Fold, check or call, or raise
- The hand goes on?
- Showdown
On the table
- deck face down · shuffled
- hole per player · only its owner sees it
- board open — the community cards
Under the hood
These rules are read straight from the game's model: the same data the engine plays with. For the exact expressions, the rules diagram and the model source: