Ashmoor Delve
Onze eigen kerkercampagne: twee helden met handen vol kaarten met twee helften, monsters met gedragskaarten, condities, munten en een sleutel, en drie gekoppelde scenario's tot aan de troon van de Askoning. Volledig speelbaar en gesimuleerd.
2 players, together · samen
Two heroes, the Warden and the Lanternwright, go down into the ash-choked halls under Ashmoor: three scenarios in a row on a hex map. Each round every hero secretly picks two ability cards (one sets the initiative) or rests; each monster type turns over a behaviour card. In order of initiative, heroes use the top half of one card and the bottom half of the other (or a basic attack or move instead; a half that moves is carried out first), and monsters walk to the nearest hero they can hit. Cards run out, so heroes must rest, and a hero who cannot play or rest is exhausted. Gold, experience (more hit points) and items carry over; the key from the archive breaks the Ash King's ward. A scenario may be tried twice; win all three to win the campaign.
Original game. A hero's hand is all eight of their cards. Each monster type turns over a random one of its six behaviour cards every round (there is no behaviour deck to run through). Conditions last until the end of the affected figure's next turn, except poison, which lasts until healed: a poisoned figure takes 1 extra damage from every hit, and the first heal or rest removes the poison instead of healing. A shield lasts from the figure's turn to the end of the round. Traps go off when a hero ends a move on them.
Doel en einde van het spel
- Gewonnen no monsters left (slay goal) · binnen een scenario
- Gewonnen every hero still standing is on an exit (escape goal) · binnen een scenario
- Gewonnen the Ash King is defeated (boss goal) · binnen een scenario
- Verloren no hero left standing · binnen een scenario
- Verloren after the scenario's last round · binnen een scenario
- Gewonnen all three scenarios won
- Verloren a scenario lost twice
Zo verloopt het spel
Volg het spoor van boven naar beneden. ↻ herhaalt, een zijspoor is een splitsing; onder elke stap: wat je daar beslist. Tik op een stap voor wat je daar beslist.
Alle stappen in woorden
- Campaign
- Scenario
- Set up the scenario
- Rounds
- Heroes choose cards
- Choose two cards or rest
- Kies a leading card (its initiative counts), or rest
- Als rest: kies the card to lose
- Kies the second card
- Choose two cards or rest
- Monsters turn over a behaviour card
- Order by initiative
- Turns
- Als hero
- Hero acts
- Kies the card whose top half you use (the other card gives the bottom half)
- Kies the top half, or a basic attack
- Kies the bottom half, or a basic move
- Als a move, unless immobilized: kies where to (staying is allowed)
- Als someone to hit: kies whom you hit
- Kies whom you heal
- Hero acts
- Als monster
- Monster acts
- Als hero
- End of round
- Heroes choose cards
- After the scenario
- Town
- Als a scenario was won and another follows
- Shopping
- Buy an item
- Kies an item you can afford, or nothing
- Buy an item
- Shopping
- Als a scenario was won and another follows
- Scenario
Op tafel
11 zones en stapels
- figures open — heroes and monsters on the map; cell = where they stand
- defeated open
- hand per speler · alleen de eigenaar ziet het
- played per speler · alleen de eigenaar ziet het — this round's two cards, laid in front of the hero (leading card first) until it acts
- discard per speler · open
- lost per speler · open
- hero mod deck dicht · geschud — attack modifiers of the heroes
- hero mod discard open
- monster mod deck dicht · geschud — attack modifiers of the monsters
- monster mod discard open
- behaviour open — this round's behaviour card of each monster type
Kaarten en onderdelen
hero cards 16 stuks
- Shield BashTop: Attack 3, stun (lost, 1 xp) Bottom: Move 3
- Hold the LineTop: Shield 2 this round Bottom: Move 2, heal 2 yourself
- CleaveTop: Attack 2 on every adjacent enemy Bottom: Move 2
- Steady AdvanceTop: Move 3, attack 2 Bottom: Loot 1
- Iron WillTop: Heal 3 yourself Bottom: Move 1, shield 1 this round
- Crushing StrikeTop: Attack 4 (1 xp) Bottom: Attack 2, immobilize
- RallyTop: Heal 2, range 2 Bottom: Move 4 (lost, 1 xp)
- Last StandTop: Attack 5 (lost, 2 xp) Bottom: Shield 2 this round
- FlareTop: Attack 2, range 3 Bottom: Move 3
- KindleTop: Attack 2, range 3, poison Bottom: Move 2
- Lantern BurstTop: Attack 2 on three hexes in a triangle, range 2 (1 xp) Bottom: Move 2, loot 2
- MendTop: Heal 3, range 3 Bottom: Move 3
- Blinding GlareTop: Attack 1, range 3, stun (lost, 1 xp) Bottom: Move 4
- Smoke StepTop: Move 4 Bottom: Attack 2, range 2
- Ember LanceTop: Attack 4, range 4 (1 xp) Bottom: Heal 2 yourself
- InfernoTop: Attack 3 on every enemy within range 2 (lost, 2 xp) Bottom: Move 2
monster cards 24 stuks
- Lumbering SwingMove ±0, attack ±0
- ChargeMove +1, attack −1
- CrushMove −1, attack +1, immobilize
- BraceMove ±0, attack ±0, shield 1 this round
- FrenzyMove +1, attack ±0
- RoarMove −1, attack +2
- VolleyMove ±0, attack ±0
- Shoot and SlipMove +1, attack −1
- Poisoned StoneMove ±0, attack ±0, poison
- Careful AimMove −2, attack +1
- Pin DownMove ±0, attack −1, immobilize
- ScatterMove +1, attack ±0
- DartMove +1, attack ±0
- Burning BiteMove ±0, attack ±0, poison
- FlitMove +2, attack −1
- CackleMove ±0, attack +1
- SwarmMove ±0, attack ±0
- Hide in the AshMove −1, attack ±0, shield 1 this round
- Ember LashMove ±0, attack ±0
- Ash WaveMove ±0, attack −1 on every hero within 2
- Call the BroodMove ±0, attack −1, summons an imp
- SmoulderMove ±0, attack −1, shield 1 this round, heals 2
- StrideMove +1, attack +1
- Crown of CindersMove −1, attack +2, stun
Onder de motorkap
Deze regels komen rechtstreeks uit het model van het spel: dezelfde gegevens waarmee de engine speelt. Voor de precieze expressies, het regeldiagram en de bron van het model:
Regeldiagram · Model (YAML) · Bewerk een kopie · Zie hoe het gemaakt is